Note: preset LCD orientation may decrease performance!
Find LCDConf.c and add GUI_SetOrientation with user defined DISPLAY_ORIENTATION:
- //
- // Orientation
- //
- //#define DISPLAY_ORIENTATION (0)
- //#define DISPLAY_ORIENTATION (GUI_MIRROR_X)
- //#define DISPLAY_ORIENTATION (GUI_MIRROR_Y)
- //#define DISPLAY_ORIENTATION (GUI_MIRROR_X | GUI_MIRROR_Y)
- //#define DISPLAY_ORIENTATION (GUI_SWAP_XY)
- //#define DISPLAY_ORIENTATION (GUI_MIRROR_X | GUI_SWAP_XY)
- //#define DISPLAY_ORIENTATION (GUI_MIRROR_Y | GUI_SWAP_XY)
- //#define DISPLAY_ORIENTATION (GUI_MIRROR_X | GUI_MIRROR_Y | GUI_SWAP_XY)
- .
- .
- .
- LCD_SetVRAMAddrEx(0, (void *)u8FrameBufPtr);
- GUI_SetOrientation(DISPLAY_ORIENTATION);
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