本帖最后由 yli 于 2020-4-23 15:31 编辑
Note: preset LCD orientation may decrease performance!
Find LCDConf.c and add GUI_SetOrientation with user defined DISPLAY_ORIENTATION:
//
// Orientation
//
//#define DISPLAY_ORIENTATION (0)
//#define DISPLAY_ORIENTATION (GUI_MIRROR_X)
//#define DISPLAY_ORIENTATION (GUI_MIRROR_Y)
//#define DISPLAY_ORIENTATION (GUI_MIRROR_X | GUI_MIRROR_Y)
//#define DISPLAY_ORIENTATION (GUI_SWAP_XY)
//#define DISPLAY_ORIENTATION (GUI_MIRROR_X | GUI_SWAP_XY)
//#define DISPLAY_ORIENTATION (GUI_MIRROR_Y | GUI_SWAP_XY)
//#define DISPLAY_ORIENTATION (GUI_MIRROR_X | GUI_MIRROR_Y | GUI_SWAP_XY)
.
.
.
LCD_SetVRAMAddrEx(0, (void *)u8FrameBufPtr);
GUI_SetOrientation(DISPLAY_ORIENTATION);
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